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What does it take to build an iphone app?

Jim Zucker, September 2009 to Feb 2010

It took me about $2,427 bucks, over 5 months and 134 hours of my time.

I probably should have started blogging at the start of the project last September (2009), but I am still learning the ins and outs of the wiki site. On the 28th of Jan I submitted the App to the AppStore, so now I am waiting (what I hope is a couple of days) to publish my first app.

I started this project when as a ‘former’ Mac developer I was swept up by the excitement of the iPhone App phenomenon. This led me to a drive to get a non-trivial application into the App Store. I convinced my family to buy me a MacBookPro for my birthday in Sept, 2009 and about 20 hours of effort latter I had my first GUI prototype running on the simulator.

Along the way I have learned a lot about the rich environment of information sharing now happening in the development community. I was reintroduced to the Apple Development Tools (XCode) and the Snow Leopard OS. Not having touched MPW(Macintosh Programmers Workshop) in over 15 years, it was like I never left home with the added power of the underlying LINUX environment that I am well versed in using every day at work. I then was introduced to new resources including ITunes U, blogs and code.google.com .

The 1.0 version of the application will implement a SNAC(Standard North American CDS), upfront fee calculator using the ISDA Standard CDS Model, www.cdsmodel.com and based on the functionality found on the MarkIt partners website. The app is free. Its only objective is for the author to have a non-trivial application in the iPhone App Store. The approach of the application is to recalculate the upfront fee and intermediate results and display them as the user changes inputs using the quick entry controls or the pickers accessed by pressing the buttons displaying the inputs. Costs: about $2,427

$1400 - 1 MacBook Pro
$99.00 - Apple Iphone Developer Enrollement
$149 - Send in copy right info to the cpy right people
$30 - For some design paper and template I never used.
$299 - Ipod touch, after I found out you need a device!
$60/month - for a verizon hotspot so my app can access ther internet (reallly wish verizon had an IPhone)
$150 - File a copyright
134 Hours of my time ... PRICE LESS

It is an exciting journey creating my first iPhone Application, here is my journal: (Sep 2009 - Feb 2010 132 hours)